RichyHBM

Software engineer with a focus on game development and scalable backend development

About

With over years of professional experience behind me, I have been exposed to a number of different tools, technologies, architectures and services across a number of different sized projects.

Having worked on prototypes with users in the tens to full production environments with millions of users, from products just launching to live services, I have made sure to always learn, and distribute my knowledge, to ensure the smooth operation of any project I work on.

I pride myself on having a can-do attitude, and approach work with the view that no task is too big nor too small. I love building new systems, specially when given the chance to learn new technologies, and have also been involved in the rearchitecturing and rebuilding of large live systems.

Professional Experience

Day III Digital Day III Digital

Infrastructure Lead

Mafia The Old Country

NaturalMotion NaturalMotion's Boss Alien Studio

Senior Software Engineer - 6 years, 8 months

- Software Engineer - 4 years, 2 months
- Intern Software Engineer - 4 months

Involved in the construction and maintenance of the infrastructure serving live games CSR Racing & CSR Classics, with over one million DAU, as well as tools & services. Took a fullstack development approach working on both the client and server functionality for a, now cancelled, PvP Unity mobile game, as well as working within a small satellite team developing new features for the hit game CSR2. Currently working on Star Wars Hunters, a mobile and Nintendo Switch Star Wars game using Unreal Engine on the client, and golang on the server.

Star Wars CSR Racing 2 CSR Classics CSR Racing